

It will not look organized, but is an efficient method. Prussia should continue with direct lines to the significant provinces until all are under control. For instance, Prussia should work their way through the Saxony regions to get to Brunswick (57), Thüringen (63), and Oberhessen (81). With a strong alliance, the player should begin to eat up North Germany, specifically gaining territories that lead to the provinces necessary to form Germany. If that is the case, an alliance with Austria is key to get Bohemian land. However, Bohemia also has a high chance of winning the electorate. Austria may be the most critical alliance because they are frequently Emperor and are in the best position to unite the German States, meaning if they go to war, Brandenburg would want to join them and control as much enemy territory as possible to prevent Austrian coring. The player should use their discretion to choose allies. For instance, Denmark (Or Sweden if they overthrow and are stronger than Denmark), Muscovy, Hungary, or even Ottomans. If not Austria, the player should ally France or a strong non-Germanic country. Once Prussia is formed, the player should improve relations with Austria to form an alliance with them. Note that Poland will most likely have taken Königsberg (41) from the Teutonic Order so it is a good idea to ally Poland's rivals to obtain the province. See the Brandenburg and Prussia pages for strategy on starting. Prussia is an ideal candidate for forming Germany because of their militant ideas and government. Starting as Brandenburgįorm Prussia as soon as possible. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players. The below is one of many player suggested strategies for Germany. gets the event ‘ Germany breaks out of the Empire’.gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth −150 opinion with a yearly decay of 1.gets the event ‘ New Traditions & Ambitions’, unless it is a custom nation.gets the modifier “Increased Centralization” for 20 years, with the following effects:.gets permanent claims on all unowned provinces in the North Germany and South Germany regions.owns 50 core provinces across the North Germany and South Germany regions.is not the emperor of the Holy Roman Empire.is not a subject nation other than a tributary state.has an administrative technology of at least 20.If the country is AI-controlled then it:.has a primary culture in the Germanic culture group.Playing with normal or historical nations.However, the Germany portrayed in EUIV's timeline is more of the German Confederation as the successor to the Holy Roman Empire rather than the modern Federal Republic of Germany. Historically, Germany, or the idea of a unified German state (aside from East Francia and the Holy Roman Empire) wasn't conceived of until after the Napoleonic Wars. Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture (except Dutch) as their primary culture once they meet certain requirements. German Junkers +0.5 Yearly army traditionĮisen und Kohle +20% Goods produced modifierĪmbition: +1 Diplomatic relation For the region, see Germany (region). The New Hanseatic League +10% Trade efficiency The Universities of Germany −10% Technology cost The German Confederation −2 National unrest Imperial German ideas Traditions: +15% Infantry combat ability +1 Yearly devotion +1 Yearly legitimacy +0.3 Yearly republican tradition
